Rendering in Adobe Dimensions

Max Vecchitto
3 min readOct 26, 2020

--

Dimensions is a great tool to bring your 3D model to life.

It allows the user to add objects, textures, lighting and background settings to make 3D models look as realistic as possible.

I was able to bring my Fusion 360 table design into Dimensions to start to bring it to life.

Table screenshot from Fusion 360

Once I had my table imported to Dimensions, I played around with the features, and found the program very intuitive. I was able to start adding objects on the surface of the table, the shelf below as well as the ground level with no issue.

After this, I started to play around with the texture of the table as well as the legs. I slowly came able to understand how to get the patterns right, the rotation of the texture, along with the color I wanted for my table, and the objects I placed there.

To my table, I added a notepad, coasters (set of 4), beverage, a basket, phone, bowl, banana, and package. The soda was a fun one to make, as I took the stock brand to wrap around the can, and added a black background to make it look like a real soda.

For the basket under the table, I used a “3D printed” design, played around with how it would be repeated, and changed the color to make it look like a wicker basket. I ended up putting the texture repeat at .01 to get the wood to look as life-like as possible.

The texture of the wood also took me a while to get right. I ended up grabbing a wood texture and rotating it 90 degrees to make it look like the grain was lengthwise. I played around with he color a little bit and referenced my coffee table to get it to look as realistic as possible.

Rendered image after adding objects, textures, colors, and lighting.

Once I had the objects on the table, I played around with different settings to put it in.

First attempt at adding the table to a background image.
Best way to match your background image to your object.

What was really cool about adding the background image is that Dimensions has a function to match the planes of the object with whatever background image is uploaded. This was very helpful in getting it to 90%, and was easy to tweak it in order to get the image to really look like it was in a part of the background.

I ended up trying to find an image via google that showed a living room without a coffee table to make it as realistic as possible.

Background image without rendered coffee table.

I matched my table with the background and was able to find a plane that makes the table look fairly realistic in regards to making it look like the table was actually in the room.

Final rendering with background image.

I still feel like the image still seems a bit blurry, and I haven’t been able to sharpen the image up beyond where it is. I did a High Quality rendering on the image above, but still can’t get the sharpness I want to see. I made decent progress over the last week, and will continue to learn through various training in order to get my objects as life-like as possible.

--

--

No responses yet